Ghost Recon Breakpoint Nomad in Snow
Image via Ubisoft

What We Want From Ghost Recon Project Over

We know it’s coming. Ubisoft can’t just abandon the Tom Clancy franchises they’ve spent years building up, right? So, here is what we want to see from Ghost Recon Project Over!

What We’d Like to See in the Next Ghost Recon Game

For context, so that you know I’m not spitting straight bull, I started playing Ghost Recon in the early 2000s, with Ghost Recon: Island Thunder on PC. I genuinely love this franchise, and I’d hate to see Ubisoft squander its potential. Maybe, just maybe, they’ll hear our voices and make competent and exciting changes to the upcoming Ghost Recon Project Over!

Anyway, here’s what we’d like to see!

More Weapon Customization

Ghost Recon Breakpoint Gunsmith
Screenshot by The Guide Hall

I really, really love customizing weapons in video games. My wife will sit in character creation for an hour or two, perfecting her virtual persona down to a strand of hair. Personally, I’ll do the same but in a gunsmith mechanic.

I spent too much time customizing weapons in the past few Ghost Recon games, but I always want more. I’d like to see more obscure weapons, as well as many attachments and the ability to tweak said attachments. Let me choose where I place a laser sight, attach a canted red dot, or bring my handguard forward or backward. For example, see the weapon customization in Ground Branch!

When I make such changes, have my character adjust their grip or carrying style to suit my custom weapon.

Lastly, I’d love to see more revolvers. I realize they’re probably ineffective in such confrontations, especially when a high rate of fire usually wins, but let me enjoy the sandbox with the weapons I choose, no matter the consequences!


Related: How to Build an M4 Shorty in Gray Zone Warfare

Branching, World-Changing Narratives

Ghost Recon Breakpoint Bivouac
Image via Ubisoft

For the most part, past Ghost Recon titles follow a linear storyline. Sure, you can tackle specific objectives how you want or vary the mission order somewhat, but I want to expand upon the freedom provided by the last two mainline entries. I would love to see branching narratives that alter the game world. We have the technology in game development nowadays, so let’s put it to work!

Here’s an example: Suppose your squad is sent out to rescue a kidnapped politician. But in the middle of the raid on the enemy compound, said politician falls victim to the firefight. He’s down for the count, but the mission doesn’t fail—instead, the objective changes. Now, you must recover his body and seek out any intel he may have on his person.

But on a grander scale, his death matters. The world now changes because he was a valuable politician, you see. His replacement isn’t. He’s corrupt and willing to work with the enemy, which means they have additional funding, more patrols, and roadblocks, making your job more difficult.

But if the politician survives, why not provide us with additional equipment, funding, or support?

1st and 3rd Person View

Ghost Recon Breakpoint Village Assault
Screenshot by The Guide Hall

I fully realize the fanbase falls into two categories regarding the viewpoint in Ghost Recon. Many want a first-person, immersive experience, and I understand. But sometimes, I like to pull the camera back into third person to see the action, peek a corner, or just check out my drip. I spend a lot of time customizing my character and weapon; let me check out the fit!

Take a look at a game like DayZ or Arma 3. Depending on the server, you can easily swap between 1st and 3rd person view with the click of a button. It’s seamless and beyond practical when clearing a building or wandering through the woods; it’s completely situational, and that’s what I think Ubisoft must consider.

Ubisoft, allow us to switch between the two! It’ll satisfy everyone!


Related: How to Change Factions in Gray Zone Warfare

No Tacked-On Battle Royale or Extraction Mode

Ghost Recon Breakpoint Extraction
Image via Ubisoft

Listen, I genuinely love the extraction shooter genre. I’m one of the many fools who purchased the EOD version of Escape From Tarkov back in 2017. I’m also the first line for a beta to play titles like Arena Breakout: Infinite. I love the extraction genre…when it’s done right—when it’s the focal point. But a tacked-on game mode as an afterthought—a way to capitalize upon the genre in the heat of the moment—that I don’t want. I don’t think any of us want that.

Why? For several reasons. First and foremost, these modes generally don’t add to the experience. They take away from the core gameplay elements because resources were diverted away from the main components of the game to craft this microtransaction-laden battle royale or extraction game mode to cash in on the hype. That’s all it is: a cash grab!

What do you want to see from the next Ghost Recon? Is Ghost Recon Project Over totally over before it begins? We want to write a follow-up with your suggestions for the next mainline entry, and perhaps we can send it off to Ubisoft!


The Guide Hall wants nothing but the best from the franchises we grew up playing, so hopefully, we can band together as a community for the betterment of Ghost Recon Project Over!