As per the game’s roadmap, the first major content update for Wreckfest 2 is available now, mid-May, with all of the features the team at Bugbear was shooting to complete. We have additional cars, tracks, friend invites, DLSS support, and various gameplay and technical improvements to ensure the game feels smoother and more responsive overall. Wreckfest 2 content update 1 is a big one, and it’ll keep fans happy until the next major release in June!
What’s New in Wreckfest 2 Content Update 1?
Tracks
- European Rallycross Track
- Folk Racing Track: Finncross
Cars

- European Sports Sedan: Bravion
- American Large Sedan: Rammer
System
- Reduced VRAM consumption.
- Fixed various memory leaks.
- Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX, and Intel XeSS Super Resolution and Frame Generation (Note: Need to be in the main menu to enable).
- Resolution can now be changed directly in-game in the Settings menu (Note: Need to be in the main menu to change).
- V-Sync can now be enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change).
- An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu.
- Fixed an issue that resulted in pixelated user interface textures.
- Fixed an issue that caused the game to crash when changing cars and entering Car Paint.
- Fixed an issue which caused Car Texture Quality settings to be disregarded, resulting in the game using more than 6GB of VRAM even when Low setting was used.
- Data Cleaner now checks for corrupted files when launching the game first time after an update.
Online
- You can now invite friends from the Steam Friends List to join the server.
- Servers can now be sorted in the Server Browser based on their name and player count.
- Servers can be searched for in the Server Browser by using a name search.
- Added support for UPnP port forwarding for devices that support it.
- Player hand gestures are now synced in multiplayer (and played back in replay as well).
Controllers
- Implemented support for gamepad rumble.
- Fixed an issue when binding buttons to axis actions.
- Fixed an issue that made it impossible to rebind certain actions.
- For ease of use, actions are now all listed on the same page on the Bindings tab.
Gameplay
- Added player list showing the leader and players nearby to the HUD.
- Polished HUD and improved scaling across different resolutions.
- Added separate FOV offset settings for chase and 1st person cameras.
- Added a setting for hiding the driver and steering wheel in 1st-person cameras.
- Fixed overlapping text when going back to the event selection screen.
- Added driveline flex and a minor improvement to automatic upshift logic with driveline flex.
- Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch.
- Added over-rev engine damage in realistic damage mode if downshifting too soon.
- Added gearbox damage from bad shifts in realistic damage mode.
- Fixed an issue which caused exhaust to emit smoke when engine should be off.
- Fixed engine damage in realistic damage mode.
- Added backfire visual and audio effects.
- Added subtle radiator leak steam effect.
- Improved misfire damage effects.
AI
- Improved AI racing line computation.
- Improved AI drifting mechanic.
- Improved AI stability before and during jumps.
- Improved AI awareness of other cars.
- Fixed noise in driver steering animation.
Audio
- New exhaust sound mixdown with more bass-centric sound for Crusader.
- Better audio memory handling to address sound cutting out, plus other under-the-hood improvements.
- Lower rev limiter repeat interval & new limiter sound effect for a more beating effect.
- Implemented asphalt tire roll & skid sounds for AI/remote cars.
- Implemented gravel roll sounds for AI/remote cars.
- Using manual & clutch, the reverse gear whine of the gearbox will no longer play when revving while the clutch is disengaged.
Is this enough to hold you over until the next major content update? What do you hope to see added to Wreckfest 2? Let us know in the comments below!


