Saber Interactive recently unveiled the new Techmarine class in Warhammer 40,000: Space Marine 2. It’s an AoE-focused tank wielding heavy weapons and a brand-new axe melee weapon, capable of cutting down hordes of enemies. With the right class perks, you can make the new Techmarine in Space Marine 2 all-powerful!
All Perks For the Techmarine Class in Space Marine 2
Core
- Explosive Enfilade
- After using Equipment, your Ranged Damage increases by 15% for 10 seconds.
- Arc Cleave
- Damage from Charged Melee Attacks increases by 25%.
- Explosives Adept
- Damage from Equipment increases by 20%.
- Precision Enhancement
- The Servo-Gun now targets single dangerous enemies and fires powerful precision shots.
- Methodical Destruction
- Enemies damaged by Equipment take 25% more Damage for 10 seconds.
- Push the Advantage
- After a Finisher, your Melee Weapon deals 20% more Damage for 15 seconds.
- Plasma Enhancement
- The Servo-Gun now fires exploding Plasma projectiles at enemies.
- Omnissian Axe Deflection
- After a Perfect Parry or Perfect Block, you take 25% less Damage from Ranged Attacks for 5 seconds.
- Long-Range Barrage
- Ranged Damage at ranges greater than 20 metres increases by 25%.
Team
- Reinforced Position
- All Squad Members within 15 metres of an active Tarantula Sentry Gun take 25% less Damage and deal 15% more Damage.
- Battlefield Repairs
- All Squad Members fully regenerate their QArmour and gain 1 additional Armour Segment when using Medicae Stimms.
- Combat Squad Resupply
- All Squad Members gain 1 additional Equipment (except Melta Bomb).
Gear
- Designated Target
- Enemies hit by the Servo-Gun take 15% more Damage for 10 seconds.
- Augmented Ammunition Feed
- Servo-Gun recharges 15% faster.
- Counteroffensive Protocols
- After using the Servo-Gun, Melee Damage increases by 35% for 10 seconds.
- Inexorable Salvo
- While the Servo-Gun is active, you do not lose control upon taking Heavy Hits, and you cannot be knocked back.
- Augmented Tarantula
- Tarantula Sentry Gun Damage increases by 25%, and Ammo increases by 50%.
- Fortifying Salvo
- Killing enemies with the Servo-Gun restores 1 Armor Segment. Cooldown is 30 seconds.
- Synergistic Arsenal
- Servo-Gun recharge rate increases by 25% when you are near a Tarantula Sentry Gun.
- Replenishing Salvo
- Killing an enemy with the Servo-Gun restores 1 Equipment. Cooldown is 90 seconds.
- Strategic Gun Strike
- Servo-Gun only targets Majoris-level or higher enemies and deals 20% more Damage when the target is more than 20 metres away.
Signature
- Decapitating Stratagem
- Killing or incapacitating Majoris-level or higher enemies with the Servo-Gun regenerates its Ability Charge by 100%. Cooldown is 90 seconds.
- Lethal Perimeter
- The Servo-Gun marks a zone and automatically attacks enemies that enter it, using 20% less energy per shot.
- Omnissiah’s Fury
- Servo-Gun shots set enemies on fire.
Prestige
- Chained Headshots
- Headshot Damage increases by 3% per consecutive Headshot, up to a maximum of 15%. The bonus lasts 5 seconds without landing a Headshot.
- Revive Surge
- When the Techmarine revives a Squad Member, both gain 15% faster Ability Charge regeneration for 10 seconds.
- Stimm Boost
- Medicae Stimms restore 40% more Health.
- Volatile Sentry
- Sentry Turret explosion damage increases by 40%.
- Blast Radius
- Increases Equipment Damage Radius by 15%
- Defensive Stance
- If you are surrounded by 5 or more enemies, you take 20% less Damage from Ranged Attacks.
- Furious Gun Strike
- After using Gun Strike, Melee Damage increases by 25% for 5 seconds.


