Let’s be completely honest with ourselves. Schedule I was the surprise hit of the past year, and it’s easily surpassed so many AAA and AAAA titles from the big-name studios. The best part? Developer TVGS continues cooking in the background, pumping out exceptional updates, bug fixes, and quality of life improvements. The latest Schedule I update, 0.4.3, adds new storage, expands the Benzies, and more!
Additions
- Added Small Storage Closet.
- Added Medium Storage Closet.
- Added Large Storage Closet.
- Added Huge Storage Closet.
- Added Benzies graffiti activity.
- Added particles to indicate bud/leaf quality while they are drying.
- Added XP award for creating a new mix.
- Added ‘setdayduration’ command.
- Added ‘setpoliceignoreplayers’ command.
- Added ‘setquantity’ command.
- You can now use the arrow key to repeat previously executed commands in the console.
- Added hint for botanist supplies.
- Added hint for handler routes.
- Added more grime textures to various buildings and world surfaces.
- Added a threshold setting to the drying rack.
- Added graffiti stroke size setting.
- Added graffiti undo feature.
- Added a new graffiti location to the bungalow roof.
- Added a ‘done’ button to the graffiti menu.
- Added a couple more loading screen hints.
- Added ‘export player.log’ button (Settings -> Other).
Tweaks/Improvements
- The dealer management app now uses a dropdown to select the dealer.
- The contacts app now displays more information about customers (most ordered products, weekly spend, etc).
- You can now compensate for inadequate product quality by providing an excess quantity.
- Customer regions are now displayed in the dealer management app.
- Customer standards are now displayed in the dealer management app.
- Your dealers will now sometimes notify you if a rival dealer is attempting a deal.
- Amount per packaged product is now displayed in brackets after the product’s name.
- Supplier debt is now shown in the Messages app.
- Supplier debt is now shown in the contacts app.
- Dealer customer limit increased from 8 -> 10.
- Improved dealer logic for choosing what products to give to a customer during a deal.
- Dealers will now reserve items that are needed for accepted deals.
- Drying rack speed can now be boosted by warm temperatures.
- Customer conversations are now automatically marked as read once their deal has been completed.
- Increased the priority of the botanist’s ‘apply additive’ task.
- All dealers now walk slightly faster.
- Dealers will now sprint if they are running late to a deal.
- Dealers will now only book 2 deals per deal window instead of 3.
- Tweaks various customers’ order timing to be better distributed throughout the day.
- Supplier meeting storage racks now disappear when you sleep, instead of immediately when the meeting ends.
- Reduced lighting brightness in the warehouse marketplace.
- Adjusted the font of the vehicle speed label.
- Slightly increased the physical size of the mixing station mk2.
- Updated the logos in the intro cutscene.
- Tweaked the standing position of the police sentry location outside Taco Ticklers.
- Tweaked vehicle suspension settings.
- Improved hedge LODs.
- Object icons are now displayed for object lists and routes (management clipboard).
- Skin color now affects nipple color (very sorry that this vital change was not made sooner).
- Skin is now slightly shiny/smooth.
- Curfew/4 AM warning is now faded out while under pursuit.
- Tweaked a bunch of LODs to be less jarring.
- You can now spray graffiti on your vans.
- Customers will now walk faster when heading to a deal.
- Reduced tick interval from 1s -> 0.5s.
- The RV explosion now affects player health.
- Tweaked Mick’s pawn dialogue.
- Item slots now ‘bop’ when an item is inserted.
- Tweaks the volume of the pot sprinkler and soil pourer.
- Expected product quality is now displayed in the deal completion screen.
- Modified botanist’s ‘use mushroom spawn station’ behaviour to loop cleanly.
- Modified Mick’s valuation randomization method to use ‘elapsed days’ as the random seed instead of ‘day index’.
- Improved dealer product splitting logic to be more space-efficient by eliminating unnecessary splits.
- NavMesh sample results are no longer cached during the loading process.
- Tweaked the pathfinding obstacles of several built objects.
- Increased the suspension stiffness of Uncle Nelson’s truck.
Bug fixes
- Fixed mixing station mk2 threshold being 10 instead of 20.
- Fixed drying racks not progressing during sleep.
- Fixed deliveries not progressing during sleep.
- Fixed the deal-completed pop-up displaying incorrect information when two deals are completed in quick succession.
- Fixed customers sometimes rejecting a deal even when the requirements are met.
- Fixed lab ovens not progressing during sleep for non-host players.
- Fixed botanists applying additives to fully grown plants/shrooms.
- Fixed employees sometimes duplicating items when moving them.
- Fixed customers sometimes requesting a deal at the exact same time.
- Fixed dealers repeatedly telling you that they’re out of product.
- Fixed employees saying they need to be assigned to a bed, instead of a locker.
- Fixed various missing UI textures.
- Fixed slot machine missing font.
- Fixed selected resolution sometimes not being applied.
- Fixed sprint ‘camera bobbing’ while on a ladder.
- You will no longer stop sprinting when running over a manhole cover.
- Fixed player collider not resizing accurately when crouched.
- Fixed AC unit particles not playing.
- Fixed the payphone sound not playing.
- The ‘exit’ input prompt is no longer visible while you’re sleeping.
- Fixed ‘new region unlocked’ popup showing incorrect number of dealers.
- Fixed gas bottles clipping into the floor in the warehouse.
- Fixed props clipping into the floor at the west apartment block.
- Fixed brake light and reverse light desync for non-hosts.
- Fixed missing point-of-interest for ‘rent a motel room’ quest.
- Fixed overlapping texture in Northtown.
- Fixed NPCs pathfinding through the diner.
- Fixed various occlusion culling bugs.
- Fixed NPCs referring to midnight as 12:00 PM.
- Fixed customer deal dialogue sometimes not being active while walking to the deal location.
- Fixed delivery van contents being invisible.
- Fixed notifications gradually shifting downwards.
- Fixed barn employee standing locations being obstructed by delivery vehicles.
- Fixing various clothing items clipping with the camera when the pump shotgun is equipped.
- Fixed vehicle repainting UI not scaling correctly.
- Fixed ‘bag trash’ UI prompt not scaling correctly.
- Fixed graffiti Ui not scaling correctly.
- You can no longer harvest buds/leaves belonging to other plants during the harvest task.
- Punching NPCs will now reduce their relationship with you instead of improving it.
- Fixed customer sample cooldown not resetting on sleep.
- Fixed camera jitter when uncrouching.
- Fixed some missing colliders in the prologue.
- Basketballs will now no longer bounce for eternity.
- Fixed illuminated windows sometimes not working.
- Fixed NPCs causing doors to get stuck open or closed.
- Fixed the camera sometimes being too close to the wall when spraying graffiti.
- Fixed some NPCs using the incorrect impostor texture.
- Fixed time being slightly out of sync in multiplayer.
- Fixed vehicle wheels sinking into the floor for non-hosts.
- Oscar will now return to his table after he has been scared.
- Fixed NPCs sometimes clipping through each other in multiplayer.
- Businesses, RV, and motel room are no longer shown in the deliveries app destination dropdown.
- Fixed NPCs getting ‘stuck’ on one another.
- Fixed curfew not working after exiting and reloading at 4 AM.
- Fixed various quests not progressing at 4 AM.
- Fixed weird customer logic causing them to repeatedly teleport if fleeing whilst waiting for a deal.
- Fixed dealers sometimes incorrectly splitting products into smaller packaging.
- Fixed Cash for Trash machines not working at 4 AM.
- Fixed employees not stating that their shift ends at 4 AM.
- Fixed cauldron particles not playing after leaving and returning to a property.
- Fixed various built objects not culling when distant.
- Fixed loading screen backgrounds not fully enveloping the screen for certain resolutions.


