RuneScape Dragonwilds Fellhollow Magic
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RuneScape Dragonwilds Fellhollow Marks First Major Update

RuneScape: Dragonwilds was previously a massive game with plenty of open-world survival content to keep genre fans satisfied for tens to hundreds of hours. But that’s not enough for Jagex. They’re expanding the core experience tenfold with the first major content update. RuneScape Dragonwilds Fellhollow adds a new area to explore, new quests, enemies, boss encounters, farming mechanics, and more!



RuneScape: Dragonwilds Review

RuneScape Dragonwilds Fellhollow Patch Notes

This is the first major content update available for RuneScape: Dragonwilds, patch 0.10, and it’s a massive release for the open-world survival game. Expect to traverse new lands, partake in enhanced farming techniques, and even ride mounts across the wilds!

Fellhollow Region

  • 11 new enemy types have been added, found within the Fellhollow region. 
  • Added new vaults to the map within the Fellhollow region. 
  • NPCs can be located within the Fellhollow region with new quests for the player to complete. 
  • Added two new NPCs, Death and Postie Pete
  • Added Death’s Shop, a new in-game store where players can exchange resources with Death himself for rewards.  
  • He’s a busy skeleton, but he’s also not stupid enough to leave souls on the table. What do you think he does with them? 
  • Added new material progression tier – Tier 5.  
  • Includes Steel Armour, Green Dragonhide, and Splitbark armour. 
  • Added new Vestige rewards. 
  • Added a new debuff/status effect: Withering.  
  • Players can become Withered and experience Soul Rifting when exposed to too much Wither Rot. 
  • Cleansing pools in the region will allow the player to remove the debuff and cleanse the effect.  
  • Added a new Tier 3 Building Kit – the Castle Kit. 
  • Includes foundations, walls, stairs, floors, doorways, windows, everything a growing base needs!  
  • Added new food to the world spawns.  
  • New foods include Pumpkin, Watermelon, Wheat, and Tomatoes in the overworld 
  • Added recipes utilising these new ingredients.   

Mounts

  • Added Mounts to the game.
  • Players will be able to summon and ride a mount, in this case a Terrorbird, around the overworld to expedite travel.

Farming

  • Added the Farming Skill up to level 65.
  • Added new processing stations: Compost Bin, Water Barrel, Raincatcher Barrel, and Oak, Ash, and Willow Farming Plots!
  • Added Plant Cure, craftable by combining Animal Bone with Weeds.
  • Seeds will now spawn in hostile AI loot pack drop tables.
  • Added the Composting mechanic when using the Compost Bin station.
  • All of the following foods can be added to the compost bin to turn into compost:
  • Any farmable produce
  • Any plant or meat
  • Any cooked or burned food
  • Weeds
  • Added new tools: Shovel, Compost Bucket, Secateurs, and Watering Can
  • Added Wood, Bronze, and Steel variants of the Shovel and Watering Can.
  • Added the ability to plant and grow trees from seed at Level 20 Farming.
  • Added the Skill Spell “Uproot”
  • Uproot everything in a radius, collecting all gatherable food produce.
  • Added the Skill Spell Upgrade: Increasing the radius of Uproot.
  • Added the Skill Spell “Humidify”
  • Conjure forth a raincloud that rolls forward, watering all Farming Plots in its path.
  • Added the Skill Spell Upgrade: Humidify’s rain now also cures any plants it comes into contact with.
  • Existing Kwuarm sources, including enemy packs, will now be replaced with Kwuarm seeds for farming.
  • Added buildable decorations, including the Scarecrow.

Combat

  • We’ve adjusted several aspects of combat balancing based on player feedback – most notably:
  • We were previously combining damage scaling off of projectile AND weapon type, meaning that the damage numbers were scaling more rapidly than other combat types. Yes, that means we’re nerfing the Crystal Bow. A lot.
    • Crystal Bow Changes:
      • Stamina cost increased from 30 to 65
      • “Force” from initial hit reduced from 600 (holy moly) to 50.
        • This means that there’s a much lower “hit react” to this in successive hits, which means you won’t be able to stun-lock enemies when you hit them.
      • Initial hit damage reduced by 50%.
  • Burning status effect damage has been rebalanced.
  • “Attack Steering” feature has been implemented.

Bug Fixes

  • Multiple fixes for rare crashes
  • Spells placed in the spellbook can now be removed.
  • Begone, seventh slot of Axetral Projection!
  • Radial Progress Bar will now correctly display progress when processing Dirty Water.
  • Proggers in the chat.
  • Fixes to accessing (or not accessing!) content in Creative Mode.
  • Reduced the likelihood of Gravestones spawning in unrecoverable locations.
  • Don’t push your luck, though. Death is here, and he’s clearly not in the mood to do you any more favours.
  • Stamina will now regenerate during conversations.
  • We know Vannaka might leave some of you breathless, but not like that.
  • The “Special Attack” for the Crystal Bow now responds to the players’ aim more accurately.
  • Fixes to triggers for gameplay effects in a few vaults.
  • The signal down there must be dreadful, in all fairness.
  • Fixes for music starting or stopping incorrectly in a range of locations.
  • Improvements to the character creation and Steam invite flow.
  • Fixes to the building stability system.
  • Fixes to General Velgar’s weaknesses and resistances.
  • Poison and Burning status messages no longer replicate incorrectly.