Are you one of the modest few still playing Payday 3? Starbreeze wants you to know they’re not yet done with the heisting experience by launching a brand-new DLC. The Payday 3 Delivery Charge Heist DLC is out now, and it focuses on replayability and player choice as you and your team hit an armored transport depot locked down by GenSec. It’s relatively inexpensive and available now!
The update is available right now, alongside the new Delivery Charge Heist DLC, which costs $7.99. If you don’t feel like buying the DLC but your buddy did drop the cash, go ahead and let them host. You can join and play the new content so long as the host owns the DLC.

Without spending a real-world dime, you can also unlock the Roboquest Mask for C-Stack in-game.
Payday 3 Free Update 2.2.1 Patch Notes
Alongside the Delivery Charge Heist DLC, owners of Payday 3 will also receive a free update featuring a range of gameplay, art, and UI enhancements designed to improve the overall experience for all players. The full patch notes for this free update are:
Features
- The favors connected to Delivery Charge are available in the weapon vendor tab for a reasonable cash cost
- A pop-up will appear and a sound will play when securing loot
- Added a push-to-talk keybind option to the control setting
Gameplay
- Fixed cases of armor damage resistance calculations not being consistent depending on armor plate setup
- Removed zipline as a preplanning option on heists that didn’t have zipline positions
Technical Changes
- Fixed an issue where vendor items sometimes appeared to be locked behind an infamy level the player already achieved
- Fixed an issue where Jacket and Houston masks could not be bought
Art
- Changed door handles rotation animation from 90 degrees to 45 degrees
- Removed placeholder text from under the car lifts
- Prevented cosmetics from flickering while being previewed
UI
- “Obstruction detected” text-string on car lifts, is now localized
Heist Changes
- Road Rage
- Bags no longer can be thrown under the armored transport
- Boys in Blue
- Fixed an issue where players could get stuck behind the evidence room gate if team AI breached the door with the player in the wrong spot
- Houston Breakout
- Fixed an issue where the snipers weren’t shooting through the skylights
- Fear & Greed
- Fixed the ‘Sleeping Gas’ pre-planning not properly knocking out the civilians
- Party Powder
- Fixed an issue where players could go out of bounds behind the methlab
- Fixed an issue where the wrong pre-planning crate would be marked
- Smash & Grab – Search and Seizure
- Players no longer can get stuck under the car lifts
- Smash & Grab – Bank Withdrawal
- Player can no longer get stuck when opening the ATMs while standing next to them
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