Menace was released in Early Access recently, and developer Overhype isn’t taking the week off to celebrate. No, the studio is pumping out bug fixes, balancing passes, and new content already for the strategy gaming community to enjoy. Menace patch 3 balances defense missions, adds armor for your units, resolves countless bugs, and so much more. It’s out now!
As mentioned, the latest patch for Menace in Early Access balances defense missions, resolves numerous bugs, overhauls tier 2 weapons and armor, adds new armor for your units to utilize, and so much more!
Menace Patch Notes – Update 3
New
- Added Emotional Status Lines for many SLs
- Added a new setting to turn off automatic turn ending
- Black Market: Entire item stacks can be moved with Shift-Click now
- Added 3 new class 3 armor variants
- Added new Class VI+ armor “BAS-H”
- Added various icons
Improvements
- ‘Kill X unit’ objective now shows the exact location of the target on the mission preparation screen
- Performance
- Optimized visual effects on the system map and OCI screen
- Title screen background video is now paused while the game has no focus to save CPU/GPU resources
- Limited framerate on most screens, even when VSync is off and framerate limit set to unlimited, to prevent GPUs/CPUs from running hot.
- Framerate is limited even more if the window has no focus
- Reduced default grass quality from “High” to “Medium” for now, until grass rendering is better optimized
- Disallowed unbinding “Back / Menu” hotkey to prevent making the menu inaccessible
- Added “Menu” button to some screens to make the menu accessible without a keyboard
- Linux: All videos and cutscenes should play now without H264 codec and also shouldn’t stutter anymore
Bugfixes
- Objectives:
- FIXED Second “Save civilians” objective in Terror Attack mission was configured wrong
- FIXED Objective “Kill pirate boarding commando” will now track the unit, not the vehicle
- FIXED Vehicles no longer end their turn when delivering civilians to the evacuation zone
- FIXED Civilians can no longer complete Sabotage-type objectives
- FIXED Civilians can no longer rescue other civilians
- FIXED ‘Rescue PoW’ mission had already 1 completed objective at the start of the mission
- FIXED Data Recorder Spawn position in ‘Recon Patrol’ mission was wrong
- Perks
- FIXED Perk “Full Send” is now applying to all shots after the first
- FIXED Perk ‘Bags & Belts’ accessory was always unequipped after loading a save file
- FIXED Perk ‘Dash’ being usable with non-Walker vehicles
- FIXED Perk ‘Firing Line’ is no longer disabled by accessories
- Walkers
- FIXED Walker sliding after canceling Smoke Launcher aiming
- FIXED Walkers don’t have a rotate skill anymore, since they don’t need it, and the hotkey clashed with the deploy skill
- Keybindings
- FIXED Assigning no key to “End Turn” hotkey caused tooltips to no longer get displayed
- FIXED Keybindings weren’t assigned correctly, if keys were released inthe ‘wrong’ order
- FIXED Sachin now has the correct precision stat of 0
- FIXED Loading save games from within the tutorial now works properly
- FIXED Construct shamblers sometimes froze the game
- FIXED SL heads were culled on low graphic settings when zoomed out completely
- FIXED Human jetpack lights didn’t turn off after landing
- FIXED Guns were sometimes invisible
- FIXED Carbines that had no trade value are no longer dropping from enemies
- FIXED Advanced sensors vehicle accessory values
- FIXED Flying enemy units can no longer walk on blocked tiles
- FIXED Greifinger’s portrait no longer overlaps with his stats
- FIXED Morphidrin Patch, leaving the player with +30 AP over maximum after expiring
- FIXED buff ‘High Ground’ granted by watchtowers permanently increased weapon range
- FIXED Benzofinil drugs leaving the player with +40 AP over maximum after expiring
- FIXED Pirate PDW skill description was missing
- FIXED various typos
Balancing
- Adjusted minigun stats
- Increased chance for construct loot
- Slightly reduced objective zone in ‘contain migration’ mission
- Rebalanced defense mission ‘Secure Repair Depot’
- Rebalanced defense mission ‘Protect Settlement’
- Rebalanced ‘Rescue and Disengage’ mission
- Rebalanced “Decapitation Strike” mission
- Rebalanced defense mission ‘Retain Spaceport’
- Slightly adjusted ‘clear IEDs’ mission
- Rebalanced squad weapon rarity
- Slightly delayed (REDACTED) intro mission
- Rebalanced tier 2 special weapon and squad weapon rarities and trade values
- Slightly rebalanced commando mortar and 80mm mortar
- Adjusted (REDACTED) to have less armor and more hitpoints
- Reduced the amount and density of forests
- Increased range on the combat shotgun to 5 tiles
- Rebalanced the Corridor Sweeper to be a low-tier pirate shotgun squad weapon
- Rebalanced some heavy armors
- Increased durability on class V and VI armors
- Rebalanced Plasma Rifles
Known Issues
- Some antivirus programs incorrectly classify the “GameAssembly.dll” file as malware and delete it, making the game unplayable. If that happens, please whitelist the “GameAssembly.dll” and “Menace.exe”.
- If the game is installed on HDD drives, loading times are bad, and barks are delayed.
- Using Shift-Tab to open the Steam Overlay causes the game to think Shift is pressed permanently, until Shift is pressed and released again.
- Some letters in Polish, Russian, and Ukrainian are displayed with a different font.
How are you enjoying Menace so far? Let us know in the comments, and don’t forget to leave a review on Steam to get the word out!


