Lightyear Frontier Greater Cause Update
Image via Frame Break

Dive Back Into Lightyear Frontier With The Greater Cause Update

It’s been a little while since Lightyear Frontier came out with big changes to their game, but here’s one for all you fans now—the Greater Cause Update! Let’s dive into all the changes and see what’s in store!



What’s Included in the Greater Cause Update?

While this update isn’t as large as the Shifting Gears Update, it’s still a significant update to the game, adding in narrative elements, friendly faces, and new ways to work together with fellow players.

  • Make a Difference
    • The game intro has been reworked to better explain what you’re doing on the planet and your purpose in the game’s universe.
  • Meet the Faces of the Frontier
    • The delivery system has been updated to include representatives from new planets that will talk to you as you make deliveries to them.
    • As you supply planets with resources, you’ll learn more about each colony’s unique culture and the problems they face.
    • With each delivery you make to the colonies, it’ll become more apparent how much you’re helping them prosper.
  • Unite in Community Efforts for Global Progress
    • Work with other players to provide resources to the Prometheus Station; after the goals are reached, each player who contributed will receive a reward!
  • Share Saves with Your Friends
    • Now, players can share saves with friends so that even if not everyone’s online, players will be able to progress in the save!

Greater Cause Update: Full Patch Notes

  • Highlights
    • Planet representatives have been added to the delivery menu, each with their own storyline tied to their planet
    • Game Intro content has been changed
    • Added Research Initiatives, optional deliveries that require contribution from thousands of players to unlock new mod chips
    • Added Shared Save Files
      • New and existing save files can be shared between players to allow anyone in a group to play as a host
  • Changes
    • Added an ability Mod Chip for the Resource Vacuum that allows it to harvest plants
    • Resource Delivery Cannon menu has been updated to put greater emphasis on each planet
    • Added “Auto-save Interval” setting
    • Added falling animations for all animals
    • The Seed Shooter will now stop firing when switching seeds due to the equipped seed running out
    • Significantly increased the height of Farm Center boundaries
    • Rescaled animal resource deliveries from 5 to 10 deliveries
    • Improved pathfinding of Floaters, making them less prone to sticking close to walls
    • Hits with a Spike Saw or P.I.C.K.-Axe will now apply a physical impulse on the hit object
    • The mech will now take longer to reach upgraded sprint speeds, making it a bit easier to control
    • Added Shared save and save copying feature
      • Shared saves can be shared with and hosted by other players
      • Any player who has access to a Shared save can host it
      • When a player joins a Shared session, that save will be added to their list of Shared saves.
      • You can have up to 10 Shared Saves at any given time
      • Shared Saves must be hosted as a multiplayer game
      • Only one person can host a Shared Save at one time – others can join the hosting player
      • Only 4 players can be in a Shared session at one time, but more than 4 players can have access to that Shared save
      • Standard save files are the “normal” saves as they have been up to this point. They can be hosted in both single player and multi player, and can only be hosted by the player that created them
      • You can now create copies of save files
        • Save files can be copied from Standard to Shared and vice versa
      • Progress made in shared saves will be synced for all players sharing the save via the cloud
      • A Shared save file will exist as long as at least one player has it saved – if the final player deletes their Shared save file, it will be completely gone
  • Bug fixes
    • Fixed various issues with resources spawning (resources not spawning when they should, as well as resources respawning earlier than they should, e.g. right after picking them up)
    • Fixed certain modular constructs getting the wrong material when painted
    • Fixed issue where there would sometimes be a bunch of floating resources after a patch
    • Fixed region resources listed on map screen sometimes being incorrect or incomplete
    • Fixed misaligned collision on Tin Ore pickups
    • Fixed some player-grown foliage having incorrect collision settings, e.g. some bushes being solid when moved into
    • Fixed plants not dropping a seed if destroyed before maturing
    • Fixed certain small resource deposits not shaking upon taking damage
    • Fixed Merchant Landing constructs not checking for collisions when being built
    • Fixed other players’ Resource Vacuums often pointing in the wrong direction during use
    • Fixed crate dropped when Exofarmer passes out often hovering in mid-air
    • Fixed fruits and Colorflowers not being harvestable with the Resource Vacuum
    • Fixed mech parts crafting compatibility tags missing localization

For more Gaming News prioritizing indie and lesser-known titles, trust in The Guide Hall to keep you informed!