Going Medieval Title Art
Image via Foxy Vexel

Going Medieval

What is Going Medieval?

Going Medieval, from developer Foxy Voxel and publisher Mythwright, is a colony sim and survival strategy game set in a land reclaimed by the wilds. The colony-building game challenges players to construct and manage a settlement following a devastating plague. You will build shelter, gather food, and construct a thriving fortress.

Thanks to detailed management mechanics, survival strategy, and a moddable sandbox world, Going Medieval provides genuinely impressive replayability and customization, welcoming newcomers and veterans alike.

Going Medieval Screenshots & Trailers

  • Going Medieval Castle
  • Going Medieval Castle Gate
  • Going Medieval Bedroom
  • Going Medieval Military Compound
  • Going Medieval Farm
  • Going Medieval Raid

Where to Play & Systems

Going Medieval is available exclusively on PC from the following digital stores:

Key Features & Gameplay Overview

  • Colony Building & Freeform Construction: Going Medieval tasks players with designing and expanding a settlement. Starting from humble beginnings, players will turn a wooden hut into a stone castle. With 3D terrain tools, it’s possible to shape the world to suit the player’s stronghold goals.
  • Settler Behavior & Personalities: Every settler is fully simulated, with unique behavior and personalities to suit. They have unique traits, skills, passions, and beliefs that shape how they work, relax, and interact with the world and those in it. Their moods fluctuate based on living conditions, religion, entertainment, and gear quality.
  • Seasons & Weather: The game features four full seasons with well-animated weather, including rainstorms and snowstorms, to capture the essence of the time. Seasons bring challenges, including heat waves and cold snaps, forcing players to plan.
  • Combat & Defense: It’s not enough to thrive; players must survive. With an impenetrable fortress filled with defenses and traps, unrelenting waves of raiders won’t pose a challenge. Players can and should equip settlers with better armor and weapons to help defend their home.

Going Medieval System Requirements

Minimum Requirements

OS: Windows 10 (64-Bit)
Processor: Intel Core i5-9400F / AMD Ryzen 5 2600
Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Memory: 8 GB RAM
DirectX: Version 11
Storage: 2 GB Available Space (SSD Recommended)

Recommended Requirements

OS: Windows 10 / Windows 11 (62-Bit)
Processor: Intel Core i5-10600K / i7-10700 / AMD Ryzen 5 3600 XT
Graphics: NVIDIA GeForce GTX 1660 Super / RTX 2060 / AMD Radeon RX 6600 XT
Memory: 16 GB RAM
DirectX: Version 11
Storage: 2 GB Available Space (SSD Recommended)

Guides & Walkthroughs

  • Coming Soon!

News, Updates, & Patch Notes

Beginner Tips & Common Mistakes

  • Keep your settlers happy! Equally as important as keeping them alive is keeping your settlers happy. If they’re not, efficiency falters. So, ensure alcohol is always available, provide entertainment, and construct at least one shrine per religion present in your settlement. Oh, and don’t forget the table and chairs for dinner!
  • Elevate your archers for a combat advantage! In the early days, you won’t have towers or walls to defend your budding home. But in time, you will. Prioritize constructing raised platforms or small towers early to elevate your archers and provide them with the height advantage.
  • Match settlers to their passions! You’ll note that some of your settlers have a yellow star beside certain skills, indicating they have a passion for that skill. If you assign settlers to tasks that match their passion, they’ll remain happier and more productive. Doing so also reduces the risk they’ll abandon your colony!

Advanced Strategies

  • Don’t put off scaling food production to your colony size! I’ve witnessed too many players push off expanding their farm in favor of expanding the walls and defensive measures. Don’t! You should have approximately 20-25 crop spaces per five colonists to ensure a sustainable food supply. Then, boost efficiency by training your cooks—a Cooking skill of 13 or higher increases yield.
  • Master the defensive art of the chokepoint! While food production is crucial, so is remaining alive when bandits raid your settlement. Instead of constructing aesthetic castle walls, use an arc-shaped entrance to create a chokepoint and maximize attack angles from above. Then, layer your defenses with towers capable of raining down arrows.
  • Automate gear recycling to boost morale! Your settlers’ equipment directly affects their happiness and morale. Any Flimsy or Sturdy items automatically count as Ugly, which leads to a mood debuff. To resolve this problem, set your production workstations to “Dismantle Item” on a Forever loop with the quality slider set to Flimsy-Sturdy. Settlers will automatically break down low-quality gear and keep top-tier gear.

FAQ

  • Q: Is Going Medieval similar to RimWorld?
    • A: Yes! At least, in many ways. Going Medieval draws heavily on RimWorld and similar colony sim games, especially in its settler behavior systems and survival mechanics. However, GM distinguishes itself with full 3D construction, multi-story castles, and its exceptional medieval setting.
  • Q: What difficulty setting should I start with in Going Medieval?
    • A: I highly recommend you start with Standard or Peaceful, at least until you learn the game’s mechanics. The survival aspect is particularly troublesome to newcomers. Once you’re ready for more of a challenge, slowly increase the difficulty one tier at a time until you’re comfortable.
  • Q: Can I change the difficulty level after starting a new game?
    • A: Absolutely! You can change the game’s difficulty at any time. From the menu, select Options, then Game, and select your preferred setting.
  • Q: Does Going Medieval have mod support?
    • A: Yes! Going Medieval offers full modding support, allowing players the chance to customize the game to their liking through player-made mods via the Steam Workshop!