Gedonia 2 Landscape
Image via Kazakov Oleg

Gedonia 2 Review in Early Access | Strong Foundations for an Indie RPG

I have a soft spot for indie RPGs that let me loose in a huge open world and tell me to explore. While Gedonia 2 starts slowly, with a drawn-out tutorial to show you the ropes of its combat and interactions, the game opens up and becomes an immersive, quirky, and entertaining jaunt. It’s unfinished, but that makes it all the better, as there’s room to iron out those kinks, add additional content, and listen to the community’s feedback to craft a unique and thrilling indie RPG. Here’s what we think of Gedonia 2 in Early Access!


Editor’s Note: The Guide Hall received a review copy of the game from the developer/publisher/PR for this review. Their generosity does not impact our overall opinion or thoughts on the game!



For context, I spent all of my time with Gedonia 2 playing solo. I didn’t know what to expect, considering it’s touted as a cooperative RPG. Despite this classification, I found it wasn’t overly challenging playing single-player, and I didn’t feel like I was missing out on anything egregious during my playtime.

That said, I did find playing as a melee-type class clunky. The act of swinging a two-handed axe felt slow, monotonous, and overall weak. I quickly rerolled my character and opted for a magic wielder, and that’s when the brilliance of Gedonia 2 proved itself. I was slinging dark magic spells, summoning skeletal archers, and stomping foes big and small with relative ease, albeit while chugging mana.

Gedonia 2 Wolves
Screenshot by The Guide Hall

The world itself requires more. Of course, this is an Early Access game, and more is coming. But more of everything: quests, enemies, NPCs, loot, etc. That’ll help flesh out the experience and craft a truly stunning indie RPG.

The last of my gripes stems from character movement. You’re going to be traversing a lot of landscape, and in Gedonia 2, it doesn’t feel very fluid. Your character is chunky and unsatisfying to control. I suspect this may not change as much as I hope during Early Access, though.

Despite a handful of checkmarks in the “cons” column, I’m not unastisfied with my time in Gedonia 2. It shows a ton of promise, and in its current state, the indie RPG has exceptional bones. The foundation is there; everything else will come. I’m far more forgiving of a one-man-show RPG development project than I am of, say, an AAA experience.

It’s cheap, you’ll get your money’s worth, so right now I do recommend you play Gedonia 2. It’ll support a small developer, and you’re sure to have fun if you like RPGs!

We’ll touch base on Gedonia 2 as development continues!