ARC Raiders Enemy in the Forest
Image via Embark Studios

ARC Raiders Patch Notes – Fixed Exploits, Lowered Drop Rates

ARC Raiders took the gaming world by storm, introducing countless new players to the extraction shooter genre with its PvE-heavy approach. That’s certainly not a bad thing, by any means. There’s always room for more. But how many will stick around with drop rates being hit by patches frequently? In the latest ARC Raiders patch notes, the team fixes exploits, lowers drop rates on blueprints, increases material drops, and more!



ARC Raiders Patch Notes – 1.18.0

  • Fixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment.
  • Fixed an issue that allowed players to put the Snaphook into a safe pocket while in use.
  • Lowered the drop rate of rare blueprints slightly and raised the drop rate for high-tier materials in Raider Caches on the Hurricane map condition.
    • Dev note: The main reason for this change is that the hurricane caches have been handing out a lot of blueprints, especially given how good players have been at tracking them down and looting them. To help balance that out, we’re bumping up the drop rates for higher-tier materials inside the caches. So while you might see a few fewer blueprints overall, you’ll be getting better materials in return. Caches will still be a solid way to find blueprints, just not to the point where you can reliably walk away from every session with 3–5 of them.
  • Added a very hot fix for the Dam Controlled Access Zone. 
  • Fixed an issue where some ARC would occasionally cause performance drops.
  • Fixed an issue where the final stage of the quest “Worth Your Salt” could not be completed if someone else had already done it in the same raid.
  • Fixed a rare issue where players would crash when navigating to the Player Proximity menu.

Of course, the biggest change here is the lowered drop rate on rare blueprints. I’m sure many within the community want those blueprints more than the materials.