007 First Light James Bond Character
Image via IO Interactive

007 First Light Gameplay Deep Dive Unveils Early Days Bond

It’s been a while since we had the opportunity to play as James Bond in a video game. The last one I remember playing was Quantum of Solace, and it felt more like a bargain bin adventure than a blockbuster video game tie-in. But thanks to the team at IO Interactive (Hitman) and Amazon MGM, we now have our first look at 007 First Light gameplay, thanks to a deep dive from the PlayStation State of Play, and it is glorious!



Along with the all-new gameplay, as seen above, you can now pre-order 007 First Light, which officially releases on March 27, 2026. Anyone who pre-orders a copy will automatically be upgraded to the 007 First Light Deluxe Edition, which grants 24-hour Early Access and in-game skins and outfits for Bond.

But that’s not all! There’s also news about the game’s voice acting cast, namely:

  • James Bond (Patrick Gibson)
  • M (Priyanga Burford)
  • Q (Alastair Mackenzie)
  • Miss Moneypenny (Kiera Lester)
  • John Greenway (Lennie James)
  • Miss Roth (Noemie Nakai)

With 007 First Light, IO Interactive aims to deliver gameplay that follows its Creative Approach, similar to the long-running Hitman franchise. In it, you’ll play as Bond, of course, utilizing a wide array of equipment and abilities, such as:

  • Spycraft ensures that stealth and observation are just as powerful as any weapon in Bond’s arsenal. From eavesdropping on key conversations and pickpocketing vital items, to inspecting the environment for hidden clues and gathering critical information, these mechanics open new pathways and opportunities in every mission. 
  • Instinct is a signature gameplay feature in 007 First Light, giving players a versatile resource to turn the tide in any situation. Bond can use his instincts to lure enemies into vulnerable positions, bluff his way out of suspicion when discovered, or sharpen his focus for greater precision and power in combat. This mechanic captures Bond’s quick thinking and adaptability, allowing players to respond to changing circumstances with style and control.
  • Gadgets from Q Branch are a core part of Bond’s toolkit in 007 First Light, woven directly into moment-to-moment gameplay. From hacking and cutting locks to creating distractions or incapacitating targets, these versatile tools open up new possibilities for stealth, misdirection, and tactical improvisation in any mission. Players will unlock new gadgets as they progress through the missions, which will expand their loadout and strategies to tackle the challenges they encounter.
  • Combat in 007 First Light is designed to be fast, fluid, and true to Bond’s character, blending precision ranged shooting, visceral and impactful melee encounters, and a unique escalation system that reflects his measured use of force. In close quarters, Bond can deliver dynamic takedowns, throws, and parries that feel weighty and cinematic, often using the environment to his advantage. When enemies escalate to lethal force, Bond is granted his License to Kill, unlocking his expert marksmanship with firearms that can be seamlessly integrated into the flow of action. This interplay between ranged and melee combat, which integrates Bond’s gadgets, ensures every confrontation feels personal, responsive, and grounded in the 007 fantasy.

Hakan Abrak, CEO of IO Interactive, said:

With 007 First Light, we’re building a wholly original James Bond experience from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for. The gameplay is rooted in our signature approach to immersive design, combining stealth, action, and creativity in a way that feels uniquely tailored to Bond.

So, how excited are you for 007 First Light? Let us know in the comments below!


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